Ran around Scholomance last night with a pickup group to try a get a feel for it before we go. First room's really easy as long as you're careful, just gotta have a puller take the mobs back to the entrance so that you don't get a crazy number of adds like you will if you fight in the room. Dunno how hard it is to pull manageable groups, we had a rogue who could vanish if a pull went bad. But, even without a rogue, the portal's really close by so you can just zone if you start getting owned. Anyway, the door to the next room is actually in the very front of the room on the left, so you only have to pull maybe a roamer and one group of mobs to get through. The Deed to Southshore's in the back of the room, though, so you have to clear to it for people who need it. It's on a table in the northeast corner, to be exact.
Second room's easy as long as you don't let the dark summoners go crazy. We pulled all the roamers before we started on the camps, which made it a lot more simple. Anyway, when you aggro the summoners they'll just sit there summoning a skeleton army. If you fight them where they're standing you're pretty much guaranteed to pull the next camp over. So, in our group I just walked over till I was in aggro range, then the mage counterspelled the summoner when he started the summoning animation and he walked right over to us. The two necromancers with the summoner are cake.
There's a little room called the Porch to the right side of this room. Rogue checked it out, there's a brazier in there that requires the 'Blood of Innocents' or something. Didn't have any quests that mentioned it, so I guess the quest may be from within scholo. Really no idea though.
Apparently the room after the summoner room is kinda the central hub of the instance. Unfortunately I never actually got to see it because in the process of pulling roamers from that room into the summoner's room we aggroed some patrols that had respawned which in turn aggroed another summoner camp and we got summowned.
All in all, instance up to that point was really easy as long as you take your time and just know how it works. The only real annoying thing was that patrols respawn really, really fast. Which is why we wiped. Think they may be on 10-15 min respawn, didn't actually calculate it or anything.
Scholomance
- slythetove
- Dickfingers
- Posts: 227
- Joined: Fri Apr 04, 2003 10:17 am
- Location: Austin, TX
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