enchanter has the best nuke with debuff, and the pet owns if your chanter has half a brain, but eldritch might be easier to play.
Killets Group -
- druid (31reg, 44 nurt)
cleric (40rej, 36 enh)
healer (44pac, 30r)
bard (43n, 47m)
lurikeen eldritch (50mana, 20 light)
savage
merc
hero (50LW, 42sh)
that way you'll get almost all resists to 50%, GP/BoF, hero can slam and you can pbae bomb with AE stun if the opportunity arises, otherwise healers kite into eldritch for pbae win. merc has PF. eldritch can disease for the win. you'll have 2 rooters, 2 mezzers, 3 spreadheals, 2 buff shearers. i might argue to take chanter over eldritch though, so you can have 2 pets, and chanter can drop 1 enemy support before the battle even begins. debuff heat, nuke, nuke nuke will kill can make it 8v7 in seconds.
I choose not to include a shaman because your group end is fucked if they go down, they have no utility besides rooting, disease and end, and their end is fucked if shaman dies. bard has more utility anyways, can provide dual role for speed. the only argument for shaman is Speed6, which i dunno... it'd be a tough choice. its convenient, but this group combo above would own any shaman-based group, since if the shaman dies first, GG.
Snot, any interest in playing a merc on Mordred...you are simply one of the best tanks in the game and have played a merc before. I want to try to snatch Warcat and CSboy back and sucker Ting into using a chanter. I know my boy Jaap is in for 8v8 but have no idea what he wants to play. Jaap you were a Druid in LA/ES?