Picked SWG up

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Zoidmeister
Donkey Fucker
Posts: 787
Joined: Tue Feb 25, 2003 10:30 am

Picked SWG up

Postby Zoidmeister » Tue Jul 01, 2003 8:42 pm

I haven't done anything yet other than create a few characters and look around the cities.

Interface is astounding, best I've seen yet in any game yet. Graphics are gorgeous but that's par for the course these days. I'm getting heavy AO dejavu but at least I'm not crashing and lag is relatively low.

Anyways I'm burned out levelling my Bonedancer in DAOC so I hope to play SWG for my summer gaming habit :)

Interesting blurb I found for us newbs...

==========================================
By: Jest3r

So, you pre-ordered Galaxies for Day 1?

Well, if you're like me you did it to lead the pack - to skill up as fast as
possible and achieve your own personal ultimate combat profession set-up as
fast as possible. By now you have heard the cries of lots of down time from
healing the various wounds and battle fatigue and the severe interdependency
on other players. Do you want to know the key to be able to be
self-sufficient right from the time you first feel your starting planet's
dirt under your feet? Well, read on my fellow players, here is a little beta
secret for you.

NO MATTER what combat type profession you play to choose, DO NOT choose it
as your starting profession. Each profession type starts with specific gear
aimed at that profession. There are TWO pieces of gear that will make your
life a lot easier to start and that's the General Crafting Kit and the
Mineral Survey Device, only available to you from the start if you choose
your starting profession to be an ARTISAN. Yes you heard me correctly, if
you wish to be the first high end killer on the server you need to start out
as an Artisan.

Why? Almost every profession starts with a CDEF pistol, and if you wish to
pursue Brawling you do not even need a weapon to start. Every character
starts with 250 credits. All basic profession Novice skills cost 100 credits
and all the basic profession trainers are located right near the star port,
no matter which planet you choose or which city on the planet. You start off
with 250 skill points available and can surrender any skill at any time to
reclaim skill points from the skills you choose in the beginning. The
Artisan gives you the critical GCT (Generic Crafting Tool), which is the
tool needed to make anything in the game. The Mineral Survey Device allows
you to pluck inorganic resources from the ground, which is required for all
Stimpacks and wound packs.

So you selected Artisan, now what?

When you land at the star port head over to the Marksman or Brawler trainer
to learn the combat skills of your choice, then spin by the Medic Trainer
and spend another 100 credits for Medic. Quickly run to a Mission Terminal
and grab a delivery mission that ends in nearby town (or the same town
you're in). Before you leave your town for that few hundred credits in
payment opportunity, survey with your Mineral Survey Device, scroll through
all the resources listed on the planet (until you find metals) and go to the
highest concentration, continuing to survey until you hit a spot for 75% or
greater. Now hit sample, and keep sampling until you extract 200 units of
metal. Now open your GCT and build yourself a Flora Survey Device. Go to the
highest concentration as before and sample 200 units. Next look under your
GCT chemical tab and make 2 Stimpack A's (each stimpack requires 8 organic
and 8 inorganic resources). Now you have all the combat skills and
resources, and the ability to heal yourself. You're ready to roll. Do your
delivery mission to grab a couple hundred credits.

You have 250 skill points - make them work for you! Use your newly found
cash to train Novice Scout and Novice Entertainer. Now I know your saying,
"but hey, I wanted to be a Bounty Hunter or Teras Kasi Master!" The majority
of downtime generated in Star Wars Galaxies comes from healing your various
wounds. As you may know already, there are three types of damage you can
take in the game to over 10 different areas. Firstly, there is battle
fatigue. This accumulates slowly over time and makes it harder for you to
heal yourself. The only way to heal it is to watch an Entertainer dance or
play music; all mind wounds (to include focus and willpower) are healed in
the same way. Normally you would go to the local Cantina and hope an
Entertainer player is there performing, or you're basically stuck with these
wounds and must sit in the Cantina to watch them heal at a very slow rate
over a long period of time (up to an excess of 1 hour or more when you have
no entertainment). Being able to heal your own battle fatigue when no
Entertainers are available is a critical ability if you wish to spend more
time playing then waiting.


Click here for the Medic tree...
Selecting Medic is an obvious choice, you can use Stimpacks in battle to
help you solo that tough even con to get better experience. Also, very
shortly you will have enough skill to heal your own health and action wounds
(that mysterious black that slowly builds at the end of you health bars
which lowers your maximum attributes). Players in beta often times spent
hours trying to find a Medic to heal their wounds, now when no Medic is
available you can heal yourself.

Finally, Novice Scout allows you to harvest resources from your animal kills
to provide you with a steady stream of organics which you can use to make
medicines or even a Scout's basic camp. The camp is the final tool you will
need to be completely self sufficient in the beginning stages of play.

The last complaint of downtime had always been how often players had to
return to town to heal their wounds. You can heal all wounds except battle
fatigue while in you're camp! Now your character - less then 2 hours - old
can heal their own battle fatigue and mind/willpower/focus wounds by
dancing, heal your own wounds and damage to your health and action stats (by
either using crafted meds or the /tend wound, /tend damage commands), and
even build your own camp, carbine, rifle, or knife. When skill points start
becoming tight. simply surrender all those extra Novice skills... they
served their purpose!

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