Can this figure into our RR strategy?

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Zoidmeister
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Can this figure into our RR strategy?

Postby Zoidmeister » Wed Jun 18, 2003 12:54 pm

"Is this bugged or intended? Seeing alot of people upgrading keeps to level 10, the releasing. But they stick at 10."


Wondering if this can figure into our RR strategy somehow. Crank a couple keeps up to 10 the night before and release.

Bulor
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Postby Bulor » Wed Jun 18, 2003 1:38 pm

would be good to do in offenceive keeps, but not homeland.. just so when they retake will actually cost them time and lives.

for homeland, i see alot of low level keeps, then when they get guard spamn , do a quik login/upgrade... an watch the guards get harder and harder, and thus cuasing the small troops to back away..
of course this wont work in our server, becuase albs don't solo take keeps like us mids.

you know, i relaly hate albs.. all they do is zerg.. when was the last time 8 albs got togther to take a keep?
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Zoidmeister
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Postby Zoidmeister » Wed Jun 18, 2003 1:48 pm

That's what I was thinking - do it in alb.

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Twystyd
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Postby Twystyd » Wed Jun 18, 2003 1:49 pm

Bwahahahaha Bulor. 8 Albs taking a keep, funny.
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Sirion
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Postby Sirion » Wed Jun 18, 2003 5:23 pm

i would be interested to know how many named guards are at the keep (2 per keep iirc... but im not positive). if thats how many there are then i dont see why we cant just get 14 warriors to tank mez those guards, and have other people kill the Knights (they shouldnt give spam im assuming as they have no keep/guild to report to)... if we did this sort of strat then noone gets spam, we dont have to take any keeps as 14 of the guards cant repop because they arent dying, and the only thing we would have to worry about is the master wizards.... with runies killing the wizzys we can just have shadowblades or whatever run rams on all three doors at once....
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