BWC : Planetside

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SuperHelix
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BWC : Planetside

Postby SuperHelix » Fri Apr 18, 2003 12:14 pm

Ok for those in the beta I need to know the following:

1. Explain the worlds and what you think the best world will be
to power level our people and be strong

2. Explain the races in this world

3. Can we form a small/rvr guild? or do we have to be very big
to survive?

4. Anything else that will help us get started.


I want to start off fast in the game with the close people of BWC.
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Phineas
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Postby Phineas » Fri Apr 18, 2003 4:54 pm

There is no such thing as powerlevelling, as xp is gained entirely from PVP. Unless you can convince one of the other empires to let you kill them repeatedly ;)
There are no races to speak of. All 3 empires are composed entirely of humans. There is no bonus (other than the population-related ones, which fluctuate) for choosing one empire over another.
The most important thing to remember is that this is essentially a team-based FPS (like tribes) with a very rudimentary RPG element thrown in as a hook to extend the life of the game.
There are lots of ways to spec your character, and this is where the guild (in planetside they're called outfits) heirarchy comes into being.
There are so many things you can do, but like most MMORPG's, you need certain specs if you want to make self-contained groups.
For example, if you want to take over bases (and, this is the goal) you will need an engineer (to repair armor and terminals and to place mines and the like), a hacker (to hack into the base), some tank types (under here, you have a lot more options to customize your character)
You'll likely want a tank thats specced in heavy assault, one that can take out vehicles, and then some that are just cannon fodder.
There's no real advantage to speccing in medical skills, IMO as once your armor is gone, you die REALLY fast. Better to make an engineer that can repair damaged armor. Just make sure you bind in a close area so you release close enough to rejoin the battle.
Finally, you'll need a pilot to get your group there.
How self-contained your outfit is depends on how well you can regularly put together a group that can meet all these requirements.
Obviously, there are a lot more options. For example, if you're just looking to shoot at some people, you can spec in a single vehicle type, and then hit "instant action" and go somewhere where there's fighting.
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Postby Twystyd » Sat Apr 19, 2003 1:37 am

There is no bonus (other than the population-related ones, which fluctuate) for choosing one empire over another.


Does the equipment vary for each empire?

There are lots of ways to spec your character, and this is where the guild (in planetside they're called outfits) heirarchy comes into being.


This is going to require the most organization and study. Really keep your ears to the ground here beta p33ps.
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Postby Bulor » Sat Apr 19, 2003 12:44 pm

1. Explain the worlds and what you think the best world will be
to power level our people and be strong

NC, and TR are both strong.. i like NC better tho. the NC MAX has a self armor buff shield which makes it hard to kill. the TR max has a rootmode which makes it kil alot.. it's basiclly a moble turret. but in a face off, NC max kills TR max.

2. Explain the races in this world
Vanc, seem to use energy weapons. i don't much much on them but what i see.. i think they have a small self armor buff based on they auro around them when i hit them.. but they die just as easy as everyone elose.. so i don't know =)

TR has a sick chaingun whcih always seemed to kill me when i was in NC.. they have many rapid fire small cone weapons. with high ammo.

NC, low ammo, high damage. normal cone..

3. Can we form a small/rvr guild? or do we have to be very big
to survive?
Yes, small forces can do ALot in this game, with the proper players in a group they can be very strong, and level fast. you gain around 3k xp for claiming a base. each squad can have 10 players.. then you can even group squads. so 3 squads can be linked in a way.

neccary things.
Galaxy pilot (to transport 12 players)
Advance Hacker (to lower hack time, also to hack terminals within a base after CC is hacked, and load up in MAX armor)
Medic/repair(to rez and repair dead)
atleast 2 Max's

.....................

my current spec is Sniper/soloPilot... i like to bail out of a ship on top of a mountain and snipe a base from miles away.

but i think a nice guild(outfit) woul dbe 20 players.. so we can take multi bases at the same time to devide and conquer.

the best way to get early xp.. basic training.. it's basiclly just touching anything you never touched before.. and you gain xp from it(not much but enough)

and also group from the start of the game.. you share all XP you get form kills and such and claiming bases.. so it's an easy way to whore.
4. Anything else that will help us get started.
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WAR- CLOSED BETA!

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Postby SuperHelix » Sat Apr 19, 2003 5:06 pm

So if we had say 25-30 people for a guild, give me a lineup of players that would be best, TR, NG, and types of players, thanks.
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Postby Bulor » Sat Apr 19, 2003 6:21 pm

i don't undertsnad the question =P

but from what i do understand..

Snipers need good aiming skill.. like you actually have to have a steady hand, and compensate for movement and the target walking(aiming in front of him so he walks into shot)

infs.. high hack and stealth..., wont be able to use many weapons. but can run around in a base almost free as a bird hacking termnals so others cna buy MAX armor.

Few things i also noticed.. tanks.. they are tide turners.. if you have a tank on your side you have a BIG advanatage.. if you have 2 tnaks.. you win =) we need tank drivers.
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WOW-SOLD

Lieph (Warlock) / Vexi (Hunter)

WAR- CLOSED BETA!

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Postby Phishbone » Sat Apr 19, 2003 9:56 pm

I finally got my CD's today. Will be installing later tonight.

Name will probably be Malcar on there.

Let me know whats up for us to meet. A few members from my LFD shooter clan also got invited and have their CD's now. So, we would have a strong crew I think to check it out.
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PS NAME REGISTREY

Postby Bulor » Sat Apr 19, 2003 10:17 pm

all new testers try to join TR.

i play under the alias Vexy

Sniper/Mosqito


i also have a bot i play when needed called Galaxy (she is my Galaxy pilot bot)

look me up and i'll guide you around for the most part =)
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Lieph (heal)/ Sapporo & Djur(Sham)/ Qute & Brail(SBs)/ Bulor (war)/ Blackroc (ska)/ Antigun & Antigunn (SMs)

WOW-SOLD

Lieph (Warlock) / Vexi (Hunter)

WAR- CLOSED BETA!

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Postby Zeris » Sun Apr 20, 2003 2:09 am

Is there more than 1 server atm? I am really interested in VS and dont wnt to commit to it if all BWC is going to be TR and there's only 1 server
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Postby Bulor » Sun Apr 20, 2003 5:22 pm

a 2nd server just started up called Certis or something, i have a rank 5 NC there called Djur.
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Lieph (heal)/ Sapporo & Djur(Sham)/ Qute & Brail(SBs)/ Bulor (war)/ Blackroc (ska)/ Antigun & Antigunn (SMs)

WOW-SOLD

Lieph (Warlock) / Vexi (Hunter)

WAR- CLOSED BETA!

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Postby Phineas » Mon Apr 21, 2003 11:53 am

For information on the game and strategy instructions (such as unit composition) try here:
http://planetside.stratics.com/
and here:
http://www.planetside-universe.com/
I currently play in NC, but I'd like to try TR cause they have the best MAX suits, plus access to the chaingun.
I'm trying to think of what the best plan would be to tell each person to spec in.
For example, I'm thinking I should have 2 squads with an "optimal" breakdown (engineer, medic, hacker, then fill the rest in with tanks)
Then, include at least one squad of cavalry (specced in piloting land vehicles for transport and fire support)
Finally, round it out with at least one squad of pilots (for air support and transport).
All the left over people can be used redundantly to fill in areas of need when others aren't logged in.
Does this sound like a viable plan? Or am I missing out on something important?
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Postby Eadey » Thu Apr 24, 2003 11:43 am

Just a quick reply to a comment, as many of the beta testers have seen, VS anti infantry (AI) MAX are currently the most powerful MAX when played right. It's also suddenly become the bandwagon because of this. One more thing to note, the vanguard, the NC tank, has by far the most hellish gun in the game. Takes down MAXs/pilots/anything else in 2-3 shots.

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Postby Zeris » Thu Apr 24, 2003 12:49 pm

I've noticed a few things in my playing experience:

Absolutely necessary: a hacker, for the base cap. Stealth or not, depends on how you want to cap the base.
Engineers are useful for repairing everything, placing turrets and mining a base you're planning on abandoning.
Medics can res the dead with advanced combat medicine cert, but I dont know how succesful that is in practice, I've never seen it done. That can be for lots of reasons, though.
Tanks are amazing and I'm glad I've never been up against more than one a time. They are vicious. They are your backbone, and threaten EVERYTHING.
Infantry are good for cleaning out buildings, etc. As well as providing diverse weaponry to combat MAXes, vehicles, air, etc.
MAXes are good too, the only reason you have not to go full MAX is the lack of carrying slots on vehicles. Galaxies carry 2 max.
Galaxies I've found are NOT ESSENTIAL.
My BR5 VS pilot on Emerald is reaver/galaxy certified, and between flying a galaxy and hunting them in a reaver, they aren't as insanely vital as the game makes out. When you can respawn reasonably nearby (unless you're going on some insane deep strike) on the continent and then grab a small vehicle to hightail it over (everyone, EVERYONE, should have an ATV or small vehicle cert). Once a galaxy has delivered its cargo, it's essentially useless. If you have to get people out of a hot area, it's a sitting duck while picking up troops. Too slow, cumbersome, and easily blown up. At best, the pilot is galaxy certified and can also do something else useful, and so he'd just ditch the galaxy after delivering the squad. No reason to hold on to a galaxy after getting to the enemy base unless you have a truly dedicated pilot willing to ferry the respawners the short distance they have to travel. Even in that case, your galaxy pilot is outside the SOI (sphere of influence) of the base your squad is in, and he'll receive very little experience.
Reavers are the all-purpose anti-armor tool. They can swarm tanks, ground and air transports, and basically force enemies to hole up in buildings and hope the reaver leaves. This is why reavers of our own are necessary, I'd say with at least 2 decent pilots.
I literally haven't done anything besides pilot yet, so I can't comment beyond 2nd hand experience/theory about the dynamics of ground tactics and squad composition. All I know is, as long as there's anti armor on the ground to take out the anti air MAXes/fly-by-wire RPG launchers, I'm happy.
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Postby Elfdroper Gravelender » Thu Apr 24, 2003 12:56 pm

:mrgreen: Can i be a sniper and a tank? Prob not are Snipers any help to groups or are they mainly solo players like archers here? If thats the case I'll play a MAX or a pilot. :mrgreen:
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Postby Eadey » Thu Apr 24, 2003 1:09 pm

I've got a little time today so wanted to add a reply. I agree tanks are essential, and do pose a threat to everything nearby. However, eng are just as important, and the devs have hinted they're going to make them moreso. Only eng's can repair a plant's generator, and one tactic you can adopt when trying to cap a defended base is to blow up the generator, then have your eng repair it when you need it. Also remember you need 2 people for tanks, one driver and one gunner. Also agree galaxies are not essential but definately useful, and they can kind of hold more than 2 MAX as long as you have a hacker with you. Last night I flew in a squad w/6 max and I just hacked the equip terminal for them to gear up when I got there. Anyways, I'll likely drop in tonight a little to play so see you around

Btw Zeris, maybe you can help me out on this. For some reason my crosshairs disappear whenever I get into my reaver and I can't seem to figure out how to get them back, any ideas? Also, have you ever had your missiles go directly to the side of your target when you're shooting from a stationary position?


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