For the matchup starting on December 7th we’ll be testing out a new culling methodology. This is an interim change to the system which is intended improve player experience while we work on a more comprehensive solution. Under this new, interim system we handle culling of allies and enemies separately which should cut down on the instances of running into a group of completely invisible enemies. This is accomplished at the cost of having a lower maximum on the number of allies that players can see.
Again, this is an interim solution while we work on a longer term change. We’ll be trying out the new system for the duration of the matchup starting on December 7th and then evaluating whether we want to keep it in place until our more comprehensive solution is in place or roll back to the existing behavior. Toward that end we’re very interested in your feedback about the experience of playing with the interim system.
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- A Salty Surprise
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