GW2 WvW Science

The forum for gaming discussion and related topics
User avatar
Twystyd
A Salty Surprise
Posts: 5056
Joined: Sun Jun 23, 2002 4:09 pm
Location: Orangevale California
Contact:

GW2 WvW Science

Postby Twystyd » Wed Nov 07, 2012 5:13 pm

Observed WvW points when the following events occur:

Keep in mind that it’s hard to know whether the points awarded come from a single event or not.

General WvW

Killing a:

Dolyak

at spawn 6 points
at its destination 1 point
1~6 point spread avg
possibly 7 points when upgraded and escorted by guards

Sentry

Nothing for Sentry kill.
1 point for capturing the control point.

Dolyak Arriving at its Destination:

6 points when escorted by a lot
3 points when not escorted at all
3~6 point spread average

Supply Needed for 0% to 100%:

Gate
Reinforced Gate ~350
Fortified Gate No data
Wall
Reinforced Wall No data
Fortified Wall ~350 (?)
Other
Burning Oil ~60
Cannon ~55 (?)
Mortar No data

Superior Siege

Superior Arrow Cart 40
Superior Ballista 40
Superior Ram 50
Superior Catapult 60
Superior Trebuchet 150
Omega Golem 150

Respawn Rates

Supply Respawn Rate

30 seconds per 10
5 minutes per 100

Sentry Respawn Rate

2 minutes

Guard Respawn Rate

4 minutes

Ogres/Hylek/Dredge Respawn Time

10 minutes after clear

Dolyak Respawn Rate

~7 minutes with swiftness on (From Redwater to Redlake).

Center Quaggan Respawn Rate

15 minutes

Pearl Respawn Rate

3 minutes
15 pearls to take a node

Travel Times

Borderlands (no swiftness)

From SE WP to:

SE Supply ~1:10
SE Tower ~0:50
S Supply ~1:20
Central Quaggan ~2:05
Pirate Entrance ~2:40

From SW WP to:

SW Supply ~1:00
SW Tower ~1:20
S Supply ~1:20
Central Quaggan ~2:10
Pirate Entrance ~3:00
W Keep S Entrance ~1:32
W Keep N Entrance ~2:20
NW Supply ~3:00
N Supply ~5:30

From Citadel to:

N Supply
NE Tower
NE Supply
NW Tower
NW Supply
N Keep

Eternal Battlegrounds

From Red Spawn to:

Red Overlook ~0:50
Stonemist North ~2:00
Mendon’s Gap Sentry (from river and pathway) ~0:58
Speldan Clearcut (back way) ~1:20

DPS

******************Change to actual dps****************

Player to Wall 0
Ram to Wall 0
Treb to Wall 9715
Treb to Reinforced Wall 6477
Treb to Fortified Wall 4857
Treb to Gate 4857
Treb to Reinforced Gate 3238
Treb to Fortified Gate
Superior Trebuchet to Wall 14572
Superior Trebuchet to Reinforced Wall 9714
Superior Trebuchet to Fortified Wall 7285
Catapult to Wall 7710
Catapult to Reinforced Wall 5140
Catapult to Fortified Wall 3855
Superior Catapult to Wall 11564
Superior Catapult to Reinforced Wall 7710
Superior Catapult to Fortified Wall 5782
Omega Golem to Reinforced Gate 1800-1900 damage per punch from 1
Alpha Golem to Reinforced Gate 1400-1500 damage per punch from 1
Ballista to Siege
Treb to Siege 18506

Health

Flame Ram ~80,700
Ballista
Catapult
Trebuchet ~80,700
Alpha Golem ~133,000
Superior Flame Ram
Superior Ballista
Superior Catapult
Superior Trebuchet
Omega Golem ~270,000
A L1 wall has somewhere around 300k health, and an L3 wall has 880k

Range

Flame Ram 360
Ballista
Catapult 4,000
Trebuchet 10,000
Alpha Golem 225
Omega Golem 225

Capture Times

​Supply Camp Control Capture Time

20 Seconds

​Sentry Control Capture Time

15 seconds

Dolyak Travel Time

Umberglade Woods to Stonemist - 4:30
Umberglade Woods to Valley Keep - 4:55
Pangloss to Veloka - 1:50 pangloss to sentry - 1:02, sentry to Veloka :56
Pangloss to Overlook - 3:22
Pangloss to Ogrewatch cut - 1:37 Ogrewatch cut to sentry 1:35, Sentry to Stone Mist 2:01
Golanta Clearing to Jerrifer's Slough - 2:55
Jerrifer's Slough to Lowlands Keep - 2:48
Danelon Passage to Quentin Lake - 2:34
Quentin Lake to Stonemist - 3:24 Quentin to sentry 1:10, sentry to Stonemist 2:14
Danelon passage - langor gulch 1:54 Danelon to sentry 1:10, Sentry to Langor 0:44
Langor gulch - Valley Keep 2:45
4:07 Total time

Dolyak Supply Delivery Amounts

80 supply unupgraded to Stonemist
100 and some change supply with some upgrades to Stonemist

Miscellaneous

Backpedaling is affected by movement speed modifiers, but roleplay walking is not
Mercenaries count for point control capture
Average Travel Time - 1200 Range per 4 sec without swiftness or 300 Range per 1 sec
Max Mesmer Portal Range - 5000 Units (12.5 sec running time with swiftness)
Calculating travel time with swiftness can be divided by 1.33
Mortar shots can be ricocheted (needs to be checked according to current patch)
Targeting a flag can allow a cannon to shoot through it into an area that won’t target under normal circumstances
Guardian walls - need full timers and calculations with traits, etc.
Five Guardians are ideal for continuous walls and bubbles
White dots on the mini map have ~240 range between them
Minimum of ~300 range to activate fall damage
Flame Ram has a max range of 360, can be placed in such a way that the operator will not be hit by catapults
Last edited by Twystyd on Thu Nov 08, 2012 9:53 am, edited 4 times in total.
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion

I don't know the question, but sex is definitely the answer. -Woody Allen

User avatar
Twystyd
A Salty Surprise
Posts: 5056
Joined: Sun Jun 23, 2002 4:09 pm
Location: Orangevale California
Contact:

Postby Twystyd » Wed Nov 07, 2012 5:13 pm

How to perform Superior Siege Collusion

You will need:

At least 2 Mesmers with Portal who are good at Jumping Puzzles
An agreed-upon daily time
250 x stack of Mithril Ore and Elder Wood Logs
At least 6 people with a Mystic Forge Conduit
At least 10 Siege Masters Guides bought by those same 6 people
A 100% legit and honest guild

Step 1: At the agreed-upon time, gather the unsuspecting guild into a stack at the starting waypoint.

Step 2: Move the stack to the location of the WvW Jumping Puzzle.

Tip - If you are in EB and you do not have your home keep, you should get it!

Step 3: Once you arrive to the Jumping Puzzle, at least 2 mesmers should complete the jumping puzzle up to a certain point and prepare a Portal Entre. The guild defends the entrance to the jumping puzzle.

- Borderlands: One mesmer completes the top half while another mesmer completes the bottom half.

- EB: One mesmer completes the puzzle far enough to be near the starting point again while another mesmer goes to the chest.

Step 4: Have the guild gathered at a designated spot in the water (for both puzzles), then have one mesmer jump down and create a Portal Exeunt.

Step 5: After the guild travels through the portal to complete that part of the jumping puzzle, they meet at the second designated spot and prepare to be portaled by the second mesmer.

Step 6: Get everyone to open the chest.

Step 7: Repeat Steps 1-6 as many times as feasible for other maps. (You my or may not be able depending on circumstances.)

Step 8: Have everyone port back to spawn and designate at least 6 people for converting the siege into superior siege. They each need a Mystic Forge Conduit, at least 10 Siege Masters Guides, and an amount of Mithril Ore and Elder Wood Logs equal to a multiple of either 5 or 10.

Step 9: Have everyone form congo lines in front of the Siege Converters.

Legend:
Red Unicorn = Siege Converter
Red Pin = Jumping Puzzle Beneficiary

Posted Image

For simple organization, each Siege Converter would convert one specific type i.e. one person only converts Flame Rams, one person only converts Catapults, etc.

Step 10: At each individual congo line, only one guild member equips one siege blueprint and uses the weapon switch button to drop the blueprint on the ground. Repeat until all of the siege has been transferred over.

Warning - Blueprints on the ground despawn VERY quickly. Make sure the siege converter has time to go through the animation of picking up a blueprint before dropping another!

Step 11: Once each Siege Converter has collected their corresponding blueprints, they each place the ingredients into the Mystic Forge Conduit.

- The upgraded version of Flame Rams, Arrow Carts, Ballista and Catapults require

5 Mithril Ore
5 Elder Wood Logs
2 Siege Blueprints
1 Siege Masters Guide

- The upgraded version of Trebuchets requires

10 Mithril Ore
10 Elder Wood Logs
2 Trebuchet Blueprints
1 Siege Masters Guide

- The Omega Siege Golem requires

10 Mithril Ore
10 Elder Wood Logs
5 Alpha Siege Golem Blueprints
3 Siege Masters Guides

Step 12: Redistribute the upgraded siege to Commanders, Team Leaders, Officers, and grizzled old WvW veterans as deemed necessary.

WARNING - This tactic is very susceptible to extreme trolling at all steps. Proceed with caution.
Last edited by Twystyd on Thu Nov 08, 2012 9:51 am, edited 2 times in total.
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion



I don't know the question, but sex is definitely the answer. -Woody Allen


Return to “Gaming Discussion”

Who is online

Users browsing this forum: No registered users and 47 guests