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What are plans for loot and housing

Posted: Thu Jul 07, 2005 11:26 am
by boubou
Levelling will go fast but equipment will be few and rare, I think everyone should keep any stuff they dont need, and keep old suits of good armor for other that are lower level. Tanks need good equipment or levelling will be hell. Jewelry will be rare, especially the good ones. Some of us want to craft, but I dont think we can craft fast enough to provide equipment for people that will level 10 levels a day.

As for housing, I know its a lot of money, but if we can get one early, we can use the guild vault, etc.

Posted: Thu Jul 07, 2005 12:42 pm
by Tingtong
yea the plan is to have 6 crafters but until then it will be very tuff. DF gear and Epics are about the only good items you'll get until crafted. I will pass down everything I get to people in need.

Also, we will keep the vault in the guild house as a free for all for people to pass shit back and forth, but that won't happen until a good week after release when lot stones go from 92pp to 300gp. First week I would fight what u can get a hold of. Quests, tasks anything.

Posted: Thu Jul 07, 2005 12:44 pm
by boubou
Is there a crafters list, I wanted to do armorcrafting, but I think someone else is doing it. If its taken, I will do weaponcrafting, its expansive to level, but with the amount of tanks we got in guild, we will need the best weapons.

Posted: Thu Jul 07, 2005 1:08 pm
by Supreem
yea WC is insanely expensive to level ... i got to 750 on my shadowblade on mordred and gave up because I ran out of money :mad:

EDIT: Not to mention TOA kinda killed the need for WC... except for people who wanted LWs

Posted: Thu Jul 07, 2005 1:53 pm
by boubou
Are catacombs drop any good, or will there be a need for player crafted stuff. I remember when spellcrafting came out, there was a huge demand for 99% and 100% stuff.

If there is no need for it, will just roll a tailor for metal, or even that basics crafters.