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Aspects of a Great MMO

Posted: Mon May 16, 2005 10:14 pm
by Saladin
just what the title says. what do you think? what makes an MMO great?

* serious replies please. others will be shot. surviers of said shooting will be burned.

Posted: Tue May 17, 2005 12:46 am
by Gorilla
who be you?

Posted: Tue May 17, 2005 4:55 am
by dreyburn
Ok this is a serious reply one that alows me to bash Rhuac. Oh by the way Rhuac smells like ass. :onfire:

Posted: Tue May 17, 2005 4:58 am
by heartless_
You do not recognize the great Muslim warrior Saladin!?

...




..



.


I'm not even sure if that is spelled right :/



Anyways...

1. Intuitive combat system that is strategy based allowing the player to build a set of combo moves to perform during a fight. At the same time it must not be a "press a button and watch the fight" system.

2. Interactive world. If I buy a leahter strap from merchant A and sell it to merchant B then merchant A should have 1 less and merchant B should have one more.

3. Questing system WITHOUT levels. Levels are time sink addiciton ploys that overly divert the focus of the game away from what it is meant to be... FUN! Quests determine what you become... if you log on and slay dragons... you become a dragon slayer.

4. In depth guild system. A very in depth guild system allowing you to do many things. Monitor guild memeber activity. Share a vault. Share gold. Tax memebers for a guild vault for guild upgrades and guild raids.

5. Housing and guild housing built into the ORIGINAL world... not in seperate zones.

Posted: Tue May 17, 2005 12:14 pm
by dreyburn
I agree with heartless_ you just need to add sex slaves and a requirment that all must bash Rhuac or Littleblur (Spoof)

Rhuac smells like ass.

Posted: Tue May 17, 2005 1:04 pm
by heartless_
If only I had the cash I would create my own MMO :P

Actually been debating doing a blog about my random ravings and ideas :/

Posted: Tue May 17, 2005 1:50 pm
by Darkschnieder
a battle system similar to the DMC series :biggrin:

Posted: Tue May 17, 2005 3:31 pm
by Saladin
yeah heartless got it

musslime warrior king who united the tribes and fucking trounced the crusaders. no i did not get this name from kingdom of heaven. ive been going as this tag for..quite some time.

Posted: Tue May 17, 2005 3:56 pm
by Saladin
heartless_ wrote:If only I had the cash I would create my own MMO :P

Actually been debating doing a blog about my random ravings and ideas :/


why do you think i ask... ;)

Posted: Tue May 17, 2005 7:21 pm
by heartless_
Now are you saying blogging or are you a millionaire willing to hire me as lead designer? :P


And Saladin... I knew that from Catholic school and refreshed myself on KoH... only reason I knew it this time :)

Posted: Thu May 19, 2005 12:00 am
by Saladin
just blogging at the moment, have the idea in preliminary stages of development, have some of the art going, too.

millionare i wish. but still wanna put your skills to use? :computer:

Posted: Thu May 19, 2005 6:29 am
by heartless_
I got skillz!

Posted: Thu May 19, 2005 12:34 pm
by Saladin
4TW!

Posted: Mon Jun 13, 2005 9:58 am
by Docgonzo
I wanna see more caracter customization and endless number of different classes, many differents weapons armors, a game thats has many way to play like as some kind of mini-games in it. For example, in WoW when you fish you should see a new screen that starts a mini-game.

Posted: Mon Jun 13, 2005 7:41 pm
by Twystyd
Static worlds are a thing of the past. I would like to see more MMO's lanscapes that are influenced by PC construction.