
I'm back. Y'all will see me on early mornings or briefly in the afternoons during the week, but I will be on for weekend raids/events.
However, regarding specs, I also am still Shadow/Discipline because I solo more than I probably should. Regardless, like all priests, I am effective in groups because we are essential primary healers (with some side work on CC (Shackle + Mind Control (and in emergency fear to reset agg table))). However, I know I could be an even better group healer if I respecced to Disc/Holy (not Holy/Disc).
This is how most Disc/Holy spec and why:
Discipline Talents (33 points)
Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
This used to be worthless and the resists didn't factor in. However, I am told that they have since patched this and that it now works. As the primary healer, resisting all of those effects is critical because when you die, the group dies. Also, Silent Resolve is silly and you need to spend 5 points to get access to later Discipline abilities.
Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
Essential regardless of the spec, more hp = more time to cast heals, > chance group survives encounter. I haven't seen or tested anything using the prayers, but I believe it affects them as well.
Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
Now that this can be cast on anyone in raid, it is very helpful. Also, essential to keeping mages casting in large crowd encounters.
Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
Renew, the DOTS, Power Words (Fort and Shield) are all insta-cast and eat up a lot of mana. This helps. One alternative would be to reduce this to 3/5 and pick up 2/2 Martyrdom and Focused Casting (both of which help get off spells when you are being bashed on, but if you are being bashed on, odds are you won't live long as a cloth wearer).
Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
You can never have enough mana.
Meditation - 5/5 points
15% mana regeneration to continue while casting.
You can never have enough mana and if you run out of mana, you better pray for some sort of recovery.
You have some flexibility with the next couple of points because you need to spend 30 points to get access to Divine Spirit, which is really the reason you are focusing on Disc rather than Holy. Here's my recommendation:
Improved Inner Fire - 3/3 points
Increase effect of Inner Fire by 45%.
This helps your AF, which is utter crap most of the time. In turn, that reduces the damage you take and if you need to beat on someone inner fire helps your attack power as well (those of you staff wielders from DAOC know what I mean if ever you went into TG).
Martyrdom - 1/2 points
50% chance for focused casting (no interrupt from damage) for 6 secs after being hit by critical strike.
You need to spend a point to get access to Divine Spirit and Wands, Improved Mana Burn, Force of Will, and Silent Resolve are useless IMHO.
Inner Focus - 1/1 points
Cost of next cast reduced by 100%, critical effect chance +25%.
Most useful when you need a big heal and are completely out of mana.
Divine Spirit - 1/1
This increases as you level up. The bonus spirit helps a ton in conjunction with the other abilities and helps reduce downtime for all casters (saves you from worrying about it on items, which should instead be focusing on INT/STA if you are a caster).
Holy Talents (20 Points)
Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
Renew is useful because it generates agg very slowly and as an insta can be cast on the run.
Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
As the primary healer, this is a no-brainer (but +10% heal = +10% agg).
Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.
Everyone repeat after me, "when the main healer dies, the rest of the group dies soon thereafter." Most people think that threat reduction abilities are useless because they don't impact other players. However, in the epic dungeons, priests invariably are quickly targetted because they are generating all the agg by healing the main tanks.
Improved Healing - 5/5 points
Reduces the cost of most heals by 15%.
More heals = > chance to survive encounter + more mana for other things (i.e. PW: Shield, etc.).
I have no idea why you spent points on Improved Mind Blast in your spec. It is worthless. It costs more mana/damage point, generates more agg, and is interrruptible in comparison with Mind Flay (Mind Flay + Vampric Embrace = Solo Priest's bread & butter). Drop the points from it to add more Shadow Focus (long live Mind Control) and/or some other Disc or Holy ability.
However, these are just my opinions and I could be completely wrong.
Beafraede - 60 Undead Priest, 276 Enchanter/300 Tailor