Page 1 of 2
Shaman builds?
Posted: Mon Dec 27, 2004 8:13 am
by Rintaro
I am wondering what are the Shaman builds.
I finally got to lvl 20 with my shaman lastnight (go me!)
And I was thinking of respeccing, but I don't have a clue what is a good path to take him.
Currently I have spent all the points in Enhancements I think.
Improving chance to block with sheild, And Critical strike chance with melee weapons
Which is ok, But I want to know what I should aim for to do even better in PVP.
Also, I know that INT and Spirit? are most important stats to a Shaman and I currently do not have any gear at all that gives a +5 to INT. Want to know if anyone Can make leather that has some +'s to stats that are most important to Shaman's for lvl 20 or so. or if you know some quests for some good shaman gear.
I'm loving my Shaman so far. Alliance players don't seem to big on the idea of attacking me.
except for some lvl 60 rogue that came up and stunned me..then Ran off in Ratchet. hehe.
Thanks for any advice ya give.
(and the flowers are annoying

)
Posted: Mon Dec 27, 2004 8:25 am
by Hall
It depends what you want to do with yourself honestly.
When I go for stats I mainly aim for Stamina/Int
Then 2ndly Spirit/Agility.
I was testing a few armor configs and I found that even with a buttload of spirit I didnt regen all that much, Because blizzard implemented a 5sec rule on regen, you regen 5 secs after you cast any spell. So SPI is kinda borked.
As far as builds go, I went
21 Restore
11 Enhance
18 Elemental.
Elemental Combat Talents (18 points)
# Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
# Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
# Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
# Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Improved Fire Nova Totem - 2/2 points
Reduces the delay before your Fire Nova Totem activates by 2 seconds.
Enhancement Talents (11 points)
# Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
# Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
# Thundering Strikes - 3/5 points
Improves your chance to get a critical strike with your weapon attacks by 3%.
# Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Restoration Talents (22 points)
# Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
# Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.
# Improved Self-Reincarnation - 1/2 point
Reduces the cooldown of your Self-Reincarnation spell by 10 minutes.
# Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
# Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Posted: Mon Dec 27, 2004 9:33 am
by Rintaro
Ah, One of my fellow Shamans suggested I get some Mod for the game.
But I can't remember what is was called and I don't know where I would DL it at.
like a UI mod?
Any idea?
Posted: Mon Dec 27, 2004 9:39 am
by Liseyth
Just relax, the gear will drop. Do WC a few times and you should get a bunch. All the gear I own has +int or +stam. Stamina is more important to me than spirit.
I went a little different than Hall. Both are good templates and very viable for PvP depending on your style.
--------------------------------------------------------------------------------
Elemental Combat Talents (24 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Improved Fire Nova Totem - 2/2 points
Reduces the delay before your Fire Nova Totem activates by 2 seconds.
Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.
Enhancement Talents (6 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Improved Ghost Wolf - 1/2 point
Reduces the cast time of your Ghost Wolf spell by 1 second.
Restoration Talents (21 points)
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Posted: Mon Dec 27, 2004 10:16 am
by Rintaro
What is WC?
Posted: Mon Dec 27, 2004 11:53 am
by Liseyth
Wailing Caverns in Barrens
Posted: Mon Dec 27, 2004 12:12 pm
by Rintaro
Oh, I tried going there lastnight (when I was 19 or so) and the lvl 16 Elite mobs in there are still too tough for me.
Maybe When I'm like 25 or so.
Posted: Mon Dec 27, 2004 12:13 pm
by Rhuac
Don't solo it you noobinator... get a group and go into the instance

Posted: Mon Dec 27, 2004 12:24 pm
by Rintaro
Now why would I want to do that?

Posted: Mon Dec 27, 2004 3:02 pm
by Rhuac
So you'd have a chance?

Posted: Mon Dec 27, 2004 3:12 pm
by Rintaro
I'll try it again around 25
Hopefully I can complete quests in the contested lands like yesterday.
If I can keep that up I should be at least 25 or higher by the weekend.
If Sly werre ever on I would group with him!
hehe.
I spend a good portion of time farming linen cloth and leather though.
I make pretty good money undercutting the majority of people selling linen cloth on the AH for 40s per stack.
40s is too much.
I've made at least 10G so far lol.
course I seem to spend it as fast as I get it.
Posted: Mon Dec 27, 2004 10:11 pm
by Sirion
Hall's shaman owns my warrior. It makes me sad IRL.
Posted: Tue Dec 28, 2004 5:25 pm
by Supreem
hall you think the 2h maces talent was worth it? Is there a big difference between those and staffs? I'm thinking the slowest highest dmg weapon is best for PVP because shamans are all about frontloading dmg.
Posted: Wed Dec 29, 2004 5:49 am
by Bashtor
I am trying a bit of tank spec -- I have to solo alot since i play late.
I will prob change at lvl 60 if i dont like in pvp.
Most my armor is set stam and intellect.
So
Enhancements
Ans knowledge 5/5
flurry 5/5
thundering stikes 5/5
Improved stone skin 2/3
Ghost wolf 2/2
two hand wep 1/1
Elemental combat
concussion 5/5
Convection 5/5
Call of thunder 1/5
It works pretty good need to be on your toes for healing in groups.
Two hand weps are great on greens and soft yellow , I was axe and now have a two handed uber mace. I use shield and axe for tougher stuff.
Posted: Wed Dec 29, 2004 8:31 am
by Hall
I got a 2h mace at 2.40 speed that ripps up shit getting crits between 325 to
615