Possible DW warr Temp Plz cratique

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Xarkon
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Possible DW warr Temp Plz cratique

Postby Xarkon » Wed Nov 17, 2004 4:50 pm

Arms Talents (18 points)

# Deflection - 5/5 points
Increases your Parry chance by 5%.

# Improved Heroic Strike - 1/3 point
Reduces the cost of your Heroic Strike ability by 1 rage point.

# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

# Improved Thunder Clap - 2/3 points
Increases the damage done by your Thunder Clap by 16%.

# Improved Charge - 1/2 point
Increases the amount of rage generated by your Charge ability by 3.

# Improved Overpower - 1/2 point
Increases the critical strike chance of your Overpower ability by 25%.

# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.



Fury Talents (33 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.

# Improved Demoralizing Shout - 3/5 points
Increases the attack power reduction of your Demoralizing Shout by 15%.

# Improved Battle Shout - 1/5 point
Increases the Attack Power bonus of your Battle Shout by 5%.

# Blood Craze - 3/3 points
Allows 15% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.

# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.

# Improved Execute - 1/2 point
Reduces the Rage cost of your Execute ability by 2.

# Improved Slam - 2/5 points
Decreases the casting time of your Slam ability by 0.2 seconds.

# Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.

# Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

# Improved Berserker Rage - 1/2 point
Increases the duration of your Berserker Rage ability by 3 seconds.

# Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.



Protection Talents (0 points)

# None





gimme some input for a tauren Duel Wield warr
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Sirion
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Postby Sirion » Wed Nov 17, 2004 5:12 pm

Deep wounds (and thus Impale) is not needed in a DW template, it favors a slow 2handed weapon far more than a fast 1 handed weapon because the damage done by deep wounds is an average of your weapon's actual damage (slower weapons will have higher numbers to average in order to maintain a typical DPS, for example, a 4 second delay axe with 200-240 dmg may be a 55dps weapon (averaged) but for deep wounds the dmg done by the crit will be 220, versus a weapon that's 54-56 dmg every 1 second (55 dps) in which deep wounds would do 55 damage over the 12 seconds).

Also note that Bloodthirst does not activate after a PvP kill from what I've read.
Last edited by Sirion on Wed Nov 17, 2004 5:36 pm, edited 2 times in total.
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Postby Sirion » Wed Nov 17, 2004 5:14 pm

From almost everything I've read, the only truely viable "dps" warrior build is going to include mortal strike. I'm toying with the idea of dual wielding with axes, and trying to somehow get flurry and axe spec. If that's not possible I may just put some stuff into the fury tree and max heroic strike (as that will be the attack I typically use) and just hope that I build enough rage in PvP through the use of two fast weapons and unbridled wrath to actually maintain similar dps to something such as mortal strike via normal attacks, typical specials and things such as sunder armor and disarm, which are attacks that a typical "MSer" wouldn't use in a "typical" pvp situation, as it's pretty damn hard to build 30 rage from the ground. TM is critical for me in PvP currently, if I couldn't switch stances and maintain that minimal bit of rage, I don't think I would enjoy the Warrior at all. Especially with intercept and disarm, I find myself switching to zerker stance and defensive stance to use those two abilities quite frequently. And I think it is needed for any viable pvp Warrior build that wants any sort of versatility.
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Postby Sirion » Wed Nov 17, 2004 5:26 pm

If I did a DW template it would probably look something like this

Arms Talents (13 points)

# Improved Rend - 2/3 points
Increases the bleed damage done by your Rend ability by 25%.

# Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage points.

# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.

# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.



Fury Talents (38 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.

# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.

# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.

# Blood Craze - 3/3 points
Allows 15% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.

# Improved Battle Shout - 2/5 points
Increases the Attack Power bonus of your Battle Shout by 10%.

# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.

# Improved Execute - 1/2 point
Reduces the Rage cost of your Execute ability by 2.

# Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.

# Improved Intercept - 2/2 points
Reduces the cooldown of your Intercept ability by 10 seconds.

# Improved Berserker Rage - 2/2 points
Increases the duration of your Berserker Rage ability by 6 seconds.

# Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

# Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.



Protection Talents (0 points)

# None

You can take points out of things like Improved Battle Shout and Blood Craze, and toss them into stuff like deflection, and bloodthirst. I would probably actually drop a point from Bloodcraze for Bloodthirst now that I think about it, that's some good stuff in PvE.

* The main reason for taking Imp. Overpower over Imp. Charge, is the skill only costs 5 rage to use, and half the time it will put you into flurry mode which will drastically increase your DPS and thus your rage buildup.

Also note that there are some very nice skills in the protection tree that may in fact be viable for pvp, especially if you are the person that "charges in" that alot of people attack first (distraction) 10% extra armor (probably somewhere around 4400 or 5000, which with alot of stamina can make you pretty tough to bring down for melees) 40% chance to stun off revenge, an actually stunning attack, 16 second disarm (iirc) and a 100% chance to SILENCE for 3 seconds with shield bash (not to mention the new shield block talent for 50% increased blocking (which will hopefully be improved on since shields don't block nearly enough damage at higher levels) and an added 200% dmg to shield bash, which would probably really be felt by the casters you are using it on, not to mention it's cooldown is only 45 seconds). As well as up to a 15% chance to resist charm/stun effects and don't forget last stand or improved sunder armor, which are also both useful.
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