1st day
Posted: Tue Nov 25, 2003 4:43 am
OK I just spent 10 hours with a game designer and am a little burnt out. I'll add to this Tuesday and Wed. This post is going to be a complete mess.
Races allowed at this time - Dwarf ONLY
Classes allowed at this time - Mage, Paly, Priest
Sam and Smitty played Palys and I played a Mage
We created Bloodwinter Clan and rolled out. This game is all about questing not camping. The only reason to camp mobs is to level up your skills.
Guild ranks at this time are GM, officer, veteran, member, applicant (i believe on last one)
Skill cap = lvl * 5 (i.e. a level 5 mage can have a max of 25 firecast)
Buffs are stackable in WoW
The game is not point anc click movement (yay)
The interface blows everyother game out the window with ease. Almost everything is done through a layerd system and drag and click movement. I will post screenies that will show this better then words will tell the story. An overhead map in the top right that zooms in and out etc.
When you lvl (lvling is easy in alpha with xp increase) you gain TP. TP = training points and can be used to customize your character. (i.e. inc. strength, regenerate health quicker etc.) somewhat like RP's but a little more basic
you can gain XP by - killing, discovering new areas in the world and questing
lvl 1-5 are no0b like DAoC. You can blow through them with the 5-6 starter quests (in alpha at least). at this point you move through a tunnel to the main portion of the dwarven world.
Trades train very much like DAoC - you buy or find base supplies then create componants that can be turned into useable items etc.
Chat functions are almost identicle all the way down to shift+r auto responds.
more im sure but im too tired. I hit lvl 13 first night with the cap at 20. should be there this week and will work on trades.
lata and you other bitches feel free to kick down any knowledge. We didnt hook up with Maddoc but hes playtesting priest. Well continue to cover all the classes.
Again NDA is active ~
Races allowed at this time - Dwarf ONLY
Classes allowed at this time - Mage, Paly, Priest
Sam and Smitty played Palys and I played a Mage
We created Bloodwinter Clan and rolled out. This game is all about questing not camping. The only reason to camp mobs is to level up your skills.
Guild ranks at this time are GM, officer, veteran, member, applicant (i believe on last one)
Skill cap = lvl * 5 (i.e. a level 5 mage can have a max of 25 firecast)
Buffs are stackable in WoW
The game is not point anc click movement (yay)
The interface blows everyother game out the window with ease. Almost everything is done through a layerd system and drag and click movement. I will post screenies that will show this better then words will tell the story. An overhead map in the top right that zooms in and out etc.
When you lvl (lvling is easy in alpha with xp increase) you gain TP. TP = training points and can be used to customize your character. (i.e. inc. strength, regenerate health quicker etc.) somewhat like RP's but a little more basic
you can gain XP by - killing, discovering new areas in the world and questing
lvl 1-5 are no0b like DAoC. You can blow through them with the 5-6 starter quests (in alpha at least). at this point you move through a tunnel to the main portion of the dwarven world.
Trades train very much like DAoC - you buy or find base supplies then create componants that can be turned into useable items etc.
Chat functions are almost identicle all the way down to shift+r auto responds.
more im sure but im too tired. I hit lvl 13 first night with the cap at 20. should be there this week and will work on trades.
lata and you other bitches feel free to kick down any knowledge. We didnt hook up with Maddoc but hes playtesting priest. Well continue to cover all the classes.
Again NDA is active ~