I fking love Frontiers

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Hall
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I fking love Frontiers

Postby Hall » Sun May 09, 2004 6:45 am

no buff bots, well not many,
no radar,
no assist trains
just tactical combat.

it kicks ass, going from tower to tower to keep repelling the horde aka alb zerg, and some ml10 high rr hibs. Not to mention Inf hunting AHAHA they run now ITS GREAT BITCH ASS PAYBACK AHAHAHAHAHAH chased one from blend to arv using hounds TS3 and wolfie dog
fker gave up and faced his fate.

now im going to pass out

happy mothers day.


/falls
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Joshll
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Postby Joshll » Sun May 09, 2004 8:52 am

Pendragon rvr >>>>>>>>>>>>>> Merlin RVR right now

It's not even a close comparison.

And who the hell cares if the "RP's aren't real" ? The point is it's alot more fun.
retired

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Zoidmeister
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Postby Zoidmeister » Sun May 09, 2004 9:10 am

Awesome I'm so fugging glad to hear that...

Ratpick returns this week to Pendragon ;)

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Twystyd
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Postby Twystyd » Thu May 13, 2004 3:30 pm

Here is a little write up on Fronteirs from E3 -

Cybit's Dark Age of Camelot E3 2004 Update
Cybit
May 22, 2001



I got to Mythic's office around 9:40ish, where I met Sanya. She introduced me to Moderately Evil Overlord (Copper) and Grand Evil Overlord (Firor). I presented my gift to Sanya (bag of chips and dip, she had it coming). Sanya turned many shades of red and ushered me into a room where Copper was fooling around with god powers on pendragon watching the frontiers fights. I chit chatted with them for a little bit, then Copper showed me a New Frontiers Video, then a Catacombs run through.

New Frontiers Video:
Their goal is to increase the use of tactics in RvR, as well as make fighting accessible to everyone. The video showed how towers were in different terrain types and features (swamps, valleys, urban sprawl) to facilitate different tactics to defend/take each tower.

Keeps (now referred to as castles) have severe upgrades. A video showed a keep being upgraded from 1-10, with it getting bigger, walls thicker, more hookpoints, etc etc. The interior of the keeps themselves were also very nice. I brought up the subject of level 10 keeps being very tough to take as well as teleporting defenders. Copper responded by saying players can ninja 3 towers to stop defenders from teleporting in, then upgrade the towers and attack the keep itself. They are trying to get away from the giant zerg vs zerg confrontations that occur at relic keeps that make the server cry, and from night ninja raids, but keep RvR fast, decently big, and furious. The open beta is scheduled for at least one month, with everything being up for change during the month.

Catacombs Demo:
Copper then loaded up a copy of Catacombs.


Sanya told me to make sure to let everyone know Catacombs is coming out earliest in December.

First initial looks were stunning, the character models are some of the best if not the best I've seen in a MMORPG. He had an old skin and a new skin toon next to each other, and the difference is amazing. The new toon's face actually looks 3d, instead of a 2d skin on a 3d model. The new toon has individual fingers, breathes, taps their foot, blinks, feels much more alive then the old ones. Copper then took me to a dungeon and asked what it looked like,` and it was the entrance to barrows (CM I think was the actual dungeon). Copper showed that the entire classic world will be getting a HUGE overhaul art wise, it'll be comparable to ToA and maybe even better. From the looks of it, the new entrance to barrows was beautiful. He then took me into an underground city they had made (was Mid I believe, lots of kobolds, kobolds ARE the red headed step children of Midgard, Sanya gets to explain that one), and it was the best artistically done dungeon I've seen in DAoC and up there for the best I've seen in any MMORPG. All the monsters are getting graphical upgrades as well, and then copper ported himself into a room where it showed old dyed epic armor and new epic dyed armor. The new epic dyed armor was much more realistic, you could see the metallic color coming through the red, the chain wasn't dyed (like in reality), and it looked far more authentic then the current dye system.

Copper said the underground races are the Shar, Inconnu and Kobolds off the top of his head, and JEWELCRAFTING IS COMING WITH CATACOMBS! It will allow players to use gem drops from monsters to make necklaces, gem slot items, rings and bracers as of now. Computer wise, you only need a computer that can run ToA to run Catacombs.

All I can think of. Sanya gave me a lanyard and a Mythic t-shirt. I asked Copper about radar/cheats, Sanya said if someone emailed her an exploit and said: this is how you do it and listed it step by step, she has it to Copper within the hour. Copper says they have programmers who sole jobs are to combat hacks and radar, and Sanya says if anyone can email her with specific info on a hack, to do it, and they'll nail it down. Sanya also mentioned that every patch they change things that mess up these types of exploits.
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Bulor
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Postby Bulor » Thu May 13, 2004 4:49 pm

one major bs is the cheats/radar.. they know the websites.. they should just sign up and buy a copy.
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WAR- CLOSED BETA!


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