GW2 WvW Science
Posted: Wed Nov 07, 2012 5:13 pm
Observed WvW points when the following events occur:
Keep in mind that it’s hard to know whether the points awarded come from a single event or not.
General WvW
Killing a:
Dolyak
at spawn 6 points
at its destination 1 point
1~6 point spread avg
possibly 7 points when upgraded and escorted by guards
Sentry
Nothing for Sentry kill.
1 point for capturing the control point.
Dolyak Arriving at its Destination:
6 points when escorted by a lot
3 points when not escorted at all
3~6 point spread average
Supply Needed for 0% to 100%:
Gate
Reinforced Gate ~350
Fortified Gate No data
Wall
Reinforced Wall No data
Fortified Wall ~350 (?)
Other
Burning Oil ~60
Cannon ~55 (?)
Mortar No data
Superior Siege
Superior Arrow Cart 40
Superior Ballista 40
Superior Ram 50
Superior Catapult 60
Superior Trebuchet 150
Omega Golem 150
Respawn Rates
Supply Respawn Rate
30 seconds per 10
5 minutes per 100
Sentry Respawn Rate
2 minutes
Guard Respawn Rate
4 minutes
Ogres/Hylek/Dredge Respawn Time
10 minutes after clear
Dolyak Respawn Rate
~7 minutes with swiftness on (From Redwater to Redlake).
Center Quaggan Respawn Rate
15 minutes
Pearl Respawn Rate
3 minutes
15 pearls to take a node
Travel Times
Borderlands (no swiftness)
From SE WP to:
SE Supply ~1:10
SE Tower ~0:50
S Supply ~1:20
Central Quaggan ~2:05
Pirate Entrance ~2:40
From SW WP to:
SW Supply ~1:00
SW Tower ~1:20
S Supply ~1:20
Central Quaggan ~2:10
Pirate Entrance ~3:00
W Keep S Entrance ~1:32
W Keep N Entrance ~2:20
NW Supply ~3:00
N Supply ~5:30
From Citadel to:
N Supply
NE Tower
NE Supply
NW Tower
NW Supply
N Keep
Eternal Battlegrounds
From Red Spawn to:
Red Overlook ~0:50
Stonemist North ~2:00
Mendon’s Gap Sentry (from river and pathway) ~0:58
Speldan Clearcut (back way) ~1:20
DPS
******************Change to actual dps****************
Player to Wall 0
Ram to Wall 0
Treb to Wall 9715
Treb to Reinforced Wall 6477
Treb to Fortified Wall 4857
Treb to Gate 4857
Treb to Reinforced Gate 3238
Treb to Fortified Gate
Superior Trebuchet to Wall 14572
Superior Trebuchet to Reinforced Wall 9714
Superior Trebuchet to Fortified Wall 7285
Catapult to Wall 7710
Catapult to Reinforced Wall 5140
Catapult to Fortified Wall 3855
Superior Catapult to Wall 11564
Superior Catapult to Reinforced Wall 7710
Superior Catapult to Fortified Wall 5782
Omega Golem to Reinforced Gate 1800-1900 damage per punch from 1
Alpha Golem to Reinforced Gate 1400-1500 damage per punch from 1
Ballista to Siege
Treb to Siege 18506
Health
Flame Ram ~80,700
Ballista
Catapult
Trebuchet ~80,700
Alpha Golem ~133,000
Superior Flame Ram
Superior Ballista
Superior Catapult
Superior Trebuchet
Omega Golem ~270,000
A L1 wall has somewhere around 300k health, and an L3 wall has 880k
Range
Flame Ram 360
Ballista
Catapult 4,000
Trebuchet 10,000
Alpha Golem 225
Omega Golem 225
Capture Times
Supply Camp Control Capture Time
20 Seconds
Sentry Control Capture Time
15 seconds
Dolyak Travel Time
Umberglade Woods to Stonemist - 4:30
Umberglade Woods to Valley Keep - 4:55
Pangloss to Veloka - 1:50 pangloss to sentry - 1:02, sentry to Veloka :56
Pangloss to Overlook - 3:22
Pangloss to Ogrewatch cut - 1:37 Ogrewatch cut to sentry 1:35, Sentry to Stone Mist 2:01
Golanta Clearing to Jerrifer's Slough - 2:55
Jerrifer's Slough to Lowlands Keep - 2:48
Danelon Passage to Quentin Lake - 2:34
Quentin Lake to Stonemist - 3:24 Quentin to sentry 1:10, sentry to Stonemist 2:14
Danelon passage - langor gulch 1:54 Danelon to sentry 1:10, Sentry to Langor 0:44
Langor gulch - Valley Keep 2:45
4:07 Total time
Dolyak Supply Delivery Amounts
80 supply unupgraded to Stonemist
100 and some change supply with some upgrades to Stonemist
Miscellaneous
Backpedaling is affected by movement speed modifiers, but roleplay walking is not
Mercenaries count for point control capture
Average Travel Time - 1200 Range per 4 sec without swiftness or 300 Range per 1 sec
Max Mesmer Portal Range - 5000 Units (12.5 sec running time with swiftness)
Calculating travel time with swiftness can be divided by 1.33
Mortar shots can be ricocheted (needs to be checked according to current patch)
Targeting a flag can allow a cannon to shoot through it into an area that won’t target under normal circumstances
Guardian walls - need full timers and calculations with traits, etc.
Five Guardians are ideal for continuous walls and bubbles
White dots on the mini map have ~240 range between them
Minimum of ~300 range to activate fall damage
Flame Ram has a max range of 360, can be placed in such a way that the operator will not be hit by catapults
Keep in mind that it’s hard to know whether the points awarded come from a single event or not.
General WvW
Killing a:
Dolyak
at spawn 6 points
at its destination 1 point
1~6 point spread avg
possibly 7 points when upgraded and escorted by guards
Sentry
Nothing for Sentry kill.
1 point for capturing the control point.
Dolyak Arriving at its Destination:
6 points when escorted by a lot
3 points when not escorted at all
3~6 point spread average
Supply Needed for 0% to 100%:
Gate
Reinforced Gate ~350
Fortified Gate No data
Wall
Reinforced Wall No data
Fortified Wall ~350 (?)
Other
Burning Oil ~60
Cannon ~55 (?)
Mortar No data
Superior Siege
Superior Arrow Cart 40
Superior Ballista 40
Superior Ram 50
Superior Catapult 60
Superior Trebuchet 150
Omega Golem 150
Respawn Rates
Supply Respawn Rate
30 seconds per 10
5 minutes per 100
Sentry Respawn Rate
2 minutes
Guard Respawn Rate
4 minutes
Ogres/Hylek/Dredge Respawn Time
10 minutes after clear
Dolyak Respawn Rate
~7 minutes with swiftness on (From Redwater to Redlake).
Center Quaggan Respawn Rate
15 minutes
Pearl Respawn Rate
3 minutes
15 pearls to take a node
Travel Times
Borderlands (no swiftness)
From SE WP to:
SE Supply ~1:10
SE Tower ~0:50
S Supply ~1:20
Central Quaggan ~2:05
Pirate Entrance ~2:40
From SW WP to:
SW Supply ~1:00
SW Tower ~1:20
S Supply ~1:20
Central Quaggan ~2:10
Pirate Entrance ~3:00
W Keep S Entrance ~1:32
W Keep N Entrance ~2:20
NW Supply ~3:00
N Supply ~5:30
From Citadel to:
N Supply
NE Tower
NE Supply
NW Tower
NW Supply
N Keep
Eternal Battlegrounds
From Red Spawn to:
Red Overlook ~0:50
Stonemist North ~2:00
Mendon’s Gap Sentry (from river and pathway) ~0:58
Speldan Clearcut (back way) ~1:20
DPS
******************Change to actual dps****************
Player to Wall 0
Ram to Wall 0
Treb to Wall 9715
Treb to Reinforced Wall 6477
Treb to Fortified Wall 4857
Treb to Gate 4857
Treb to Reinforced Gate 3238
Treb to Fortified Gate
Superior Trebuchet to Wall 14572
Superior Trebuchet to Reinforced Wall 9714
Superior Trebuchet to Fortified Wall 7285
Catapult to Wall 7710
Catapult to Reinforced Wall 5140
Catapult to Fortified Wall 3855
Superior Catapult to Wall 11564
Superior Catapult to Reinforced Wall 7710
Superior Catapult to Fortified Wall 5782
Omega Golem to Reinforced Gate 1800-1900 damage per punch from 1
Alpha Golem to Reinforced Gate 1400-1500 damage per punch from 1
Ballista to Siege
Treb to Siege 18506
Health
Flame Ram ~80,700
Ballista
Catapult
Trebuchet ~80,700
Alpha Golem ~133,000
Superior Flame Ram
Superior Ballista
Superior Catapult
Superior Trebuchet
Omega Golem ~270,000
A L1 wall has somewhere around 300k health, and an L3 wall has 880k
Range
Flame Ram 360
Ballista
Catapult 4,000
Trebuchet 10,000
Alpha Golem 225
Omega Golem 225
Capture Times
Supply Camp Control Capture Time
20 Seconds
Sentry Control Capture Time
15 seconds
Dolyak Travel Time
Umberglade Woods to Stonemist - 4:30
Umberglade Woods to Valley Keep - 4:55
Pangloss to Veloka - 1:50 pangloss to sentry - 1:02, sentry to Veloka :56
Pangloss to Overlook - 3:22
Pangloss to Ogrewatch cut - 1:37 Ogrewatch cut to sentry 1:35, Sentry to Stone Mist 2:01
Golanta Clearing to Jerrifer's Slough - 2:55
Jerrifer's Slough to Lowlands Keep - 2:48
Danelon Passage to Quentin Lake - 2:34
Quentin Lake to Stonemist - 3:24 Quentin to sentry 1:10, sentry to Stonemist 2:14
Danelon passage - langor gulch 1:54 Danelon to sentry 1:10, Sentry to Langor 0:44
Langor gulch - Valley Keep 2:45
4:07 Total time
Dolyak Supply Delivery Amounts
80 supply unupgraded to Stonemist
100 and some change supply with some upgrades to Stonemist
Miscellaneous
Backpedaling is affected by movement speed modifiers, but roleplay walking is not
Mercenaries count for point control capture
Average Travel Time - 1200 Range per 4 sec without swiftness or 300 Range per 1 sec
Max Mesmer Portal Range - 5000 Units (12.5 sec running time with swiftness)
Calculating travel time with swiftness can be divided by 1.33
Mortar shots can be ricocheted (needs to be checked according to current patch)
Targeting a flag can allow a cannon to shoot through it into an area that won’t target under normal circumstances
Guardian walls - need full timers and calculations with traits, etc.
Five Guardians are ideal for continuous walls and bubbles
White dots on the mini map have ~240 range between them
Minimum of ~300 range to activate fall damage
Flame Ram has a max range of 360, can be placed in such a way that the operator will not be hit by catapults